Atmosphere first
This first look is more about mood than systems. We want the town to feel quiet, lived in, and a little off.
Not destroyed. Not dramatic. Just still, strange, and a bit hard to explain.
Readable mystery
Even with that mood, the game still needs to be easy to read. You should be able to tell where to go and what matters.
We would rather share small real glimpses than talk too much before the game is ready.